Seven Saints of Talis
A cheap, kitschy replica of the sorts of swords hung on the walls of houses owned by Anime fans, SCA enthusiasts, and people who only ever dream of cheap movie-style combat.
Class: Melee (Primitive)
Damage: 1d5/2+SB I (It isn’t even sharp…)
Traits and Special Properties
Nothing Special: Whatever this cheap replica is supposed to symbolize, it certainly doesn’t grant it any magic powers. This shoddy mock-up of a powersword is unremarkable in every way. If used in combat (as a club, as it cannot hold an edge of any kind), it is considered a Primitive weapon.
Fragile: Perhaps even more poorly-constructed than it appears to be, which is terrible indeed, the weapon has a 50% chance of breaking if used to parry or attack.
Lingering Nostalgia: For some reason, whoever is granted this piece of junk cannot rid themselves of it. Perhaps it reminds them of better times or innocent child’s games. Whatever. They cannot discard this weapon or throw it away.
Hidden Potential: Maybe this weapon will turn out to be the lost relic of a forgotten Saint or require some sort of feat to awaken the powerful artifact slumbering within. Not likely, of course, but one can dream.
Awakened Blade: Should the unthinkable happen and someone should, somehow, invigorate this piece of junk into some sort of relic or artifact of a bygone age, its profile will change to reflect its new-found status:
Type: Melee (Power)
Damage: 1d10+13+SB R
Traits and Special Properties
Force: +1 Damage and PEN per point of Psi Rating. On successful hit, may channel Psi-force into the target (treat as power with Threshold 6). If successful, make Opposed WP tests. If Carter wins, deal 1d10 extra damage per success.
Sanctified: Damage inflicted by a Sanctified weapon counts as Holy, which has certain effects on some Daemonic and Warp creatures. It is capable of harming creatures with the Incorporeal Trait.
Blessed: Blessed by the Saint Inanna As’Ishtar herself, this weapon deals double damage against any target its wielder has a Hatred for.
Balanced: As in DH
Best-Quality: As in DH
Daemonbane: This weapon deals double damage against any creature with the Daemonic Trait. Additionally, any such creature injured by the weapon must make a Maladiction test.
Vampiric: When used against any creature lacking the Undead or Living Dead Trait, any attack that deals damage to the target restores 1d5 Wounds and Fatigue Levels to the wielder.
Tearing: The edge of this weapon is truly deadly. Roll an extra die when determining damage, and discard the lowest.
Lathe-Blade: As in Inquisitor’s Handbook
Razor Sharp: The edge of this weapon is wickedly sharp. If the attack roll succeeds by 2 or more total successes, double the weapon’s Penetration.
Annihilating: Anything slain by the blade is irrevocably slain, and cannot be restored to life by any means.
This weapon was a gift to Seyan Carterius from Toxic Pete. Pete doesn’t seem to like the Witch-Finder very much.